[up_sect_firsta_colt1911] cost = 1860 value = +10 rpm = +40 inv_weight = +0.09 [up_sect_firstc_colt1911] cost = 2160 value = +20 bullet_speed = +54 fire_distance = +30 fire_dispersion_base = -0.03 inv_weight = +0.11 [up_sect_firstd_colt1911] cost = 2290 value = -10 cam_dispersion = -0.122 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.076 inv_weight = +0.12 [up_sect_firste_colt1911] cost = 2480 value = +15 fire_dispersion_base = -0.09 inv_weight = +0.09 [up_sect_secona_colt1911] cost = 2860 value = +10 rpm = +40 inv_weight = +0.11 [up_sect_seconc_colt1911] cost = 1600 value = -10 cam_dispersion = -0.122 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.076 inv_weight = +0.11 [up_sect_second_colt1911] cost = 2480 value = +15 condition_shot_dec = -0.00035 condition_queue_shot_dec = -0.00035 misfire_start_prob = -0.0015 misfire_end_prob = -0.015 inv_weight = +0.12 [up_sect_secone_colt1911] cost = 2640 value = +10 rpm = +40 inv_weight = +0.09 [up_sect_thirda_colt1911] cost = 3480 value = -0.44 inv_weight = -0.44 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.15 PDM_disp_accel_factor = -0.15 [up_sect_thirdc_colt1911] cost = 2460 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = -0.09 [up_sect_thirdd_colt1911] cost = 1600 value = -5 cam_dispersion = -0.061 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.038 inv_weight = +0.08 [up_sect_fourta_colt1911] cost = 2460 value = +10 fire_dispersion_base = -0.06 inv_weight = +0.1 [up_sect_fourtc_colt1911] cost = 2380 value = +15 condition_shot_dec = -0.00035 condition_queue_shot_dec = -0.00035 misfire_start_prob = -0.001 misfire_end_prob = -0.01 inv_weight = +0.042 [up_sect_fiftha_colt1911] cost = 1560 silencer_status = 2 silencer_name = wpn_addon_silencer silencer_x = 80 silencer_y = -16 snd_silncer_shot = weapons\colt\colt_shot_sil inv_weight = +0.07 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_colt1911] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_colt1911 section = up_sect_firsta_colt1911 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_Kora_919_1 [up_firstc_colt1911] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_colt1911 section = up_sect_firstc_colt1911 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b1_name description = st_up_zatp_b1_descr icon = ui_inGame2_upgrade_Kora_919_2 [up_firstd_colt1911] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_colt1911 section = up_sect_firstd_colt1911 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b2_name description = st_up_zatp_b2_descr icon = ui_inGame2_upgrade_Kora_919_3 [up_firste_colt1911] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_colt1911 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c3_name description = st_up_zatp_c3_descr icon = ui_inGame2_upgrade_Kora_919_4 [up_secona_colt1911] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_colt1911 section = up_sect_secona_colt1911 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a3_name description = st_up_barp_a3_descr icon = ui_inGame2_upgrade_Kora_919_5 [up_seconc_colt1911] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_colt1911 section = up_sect_seconc_colt1911 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b5_name description = st_up_barp_b5_descr icon = ui_inGame2_upgrade_Kora_919_6 [up_second_colt1911] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_colt1911 section = up_sect_second_colt1911 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Kora_919_7 [up_secone_colt1911] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_colt1911 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_Kora_919_8 [up_thirda_colt1911] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_colt1911 section = up_sect_thirda_colt1911 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_Kora_919_9 [up_thirdc_colt1911] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdc_colt1911 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b2_name description = st_up_stvp_b2_descr icon = ui_inGame2_upgrade_Kora_919_10 [up_thirdd_colt1911] scheme_index = 1, 5 known = 1 effects = section = up_sect_thirdd_colt1911 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_Kora_919_11 [up_fourta_colt1911] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_colt1911 section = up_sect_fourta_colt1911 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_Kora_919_12 [up_fourtc_colt1911] scheme_index = 1, 6 known = 1 effects = section = up_sect_fourtc_colt1911 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_Kora_919_13 [up_fiftha_colt1911] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_colt1911 property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a1_name description = st_up_add_a1_descr icon = ui_inGame2_upgrade_Marta_14 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_colt1911] elements = up_firsta_colt1911 [up_gr_firstcd_colt1911] elements = up_firstc_colt1911, up_firstd_colt1911 [up_gr_firstef_colt1911] elements = up_firste_colt1911 [up_gr_seconab_colt1911] elements = up_secona_colt1911 [up_gr_seconcd_colt1911] elements = up_seconc_colt1911, up_second_colt1911 [up_gr_seconef_colt1911] elements = up_secone_colt1911 [up_gr_thirdab_colt1911] elements = up_thirda_colt1911 [up_gr_thirdcd_colt1911] elements = up_thirdc_colt1911, up_thirdd_colt1911 [up_gr_fourtab_colt1911] elements = up_fourta_colt1911 [up_gr_fourtcd_colt1911] elements = up_fourtc_colt1911 [up_gr_fifthab_colt1911] elements = up_fiftha_colt1911